I've never seen a game that offers a good, interesting, interactive cornerman mechanic. I also like Hippos suggestion to focus on an era, or have a 'hook' that other boxing management games simply don't have. One of the main reasons MMA is SO popular.
![android mma manager android mma manager](https://gmgames.org/wp-content/uploads/mmonline-logo.png)
Boxing is not the predominant combat sport in Japan/Asia, so if targeting that region it'd be wise to consider other more popular combat sports.
![android mma manager android mma manager](https://appwarm.com/uploads/posts/2018-02/1517782912-36926-78141.jpg)
Here is the mock-up of the project as per my portfolio feedback welcome ofcourse,Ĭlick to expand.Hippo hits on a good point, the game (if mobile) will need to be ad driven if localized to areas where boxing is popular. Unsuccessful events such as over-matching your fighter will result in a loss, damage your reputation as a promoter, making it harder to sign new fighters, etc. Successful events will lead to money/coins from ticket sales, advertising/revenue. Hiring venues suitable for the size of the event you are throwing. Matching them with otehr fighters by working with other promoters. The game requires you to sign fighters on contracts (within your budget/coin balance) ofcourse. (Like Eddie Hearn but without daddy's money). The idea is for the game to play out in 'career mode' style, where the player takes the role of a young up & coming promoter.
![android mma manager android mma manager](https://www.mmamanagergame.com/images/icon.png)
The gap in the market for a boxing management game seems like a big opportunity.Īround a year ago i decided to mock up how I think a game should look as a personal project - I also have a rough idea of how the game would function. I'm a graphic designer and also a big boxing fan. So throwing this out there for discussion. I am not good at coding so for me to make this is out of the question, however the time required to produce an alpha along with the graphics/sounds is minimal and the huge MMA/boxing online community is an untapped market for sure. To avoid this pitfall a good boxing sim should be top-down and focus upon a 2-layer fighting system (head and body) and the basic punches (jab, cross, hook, uppercut) multiplied by chance algorithms. There IS a gap for this game! The only other boxing manager games are World Boxing Manager on Steam which suffers because it tries to do a 3D version, and the boxing is really unrealistic, and Boxing Manager which as far as I know has been discontinued.Īll of the modern games attempt too badly to replicate 3D models and never actually manage to replicate boxing. to defend more or attack more, to conserve energy or use it all.įor reference, check out the MS DOS game World Championship Boxing Manager which is a fantastic game for its time. Manager decision which influence fights, (a basic choice system between rounds), instructions e.g. A "Campaign mode" where you fight increasingly difficult opponents, and a "Multiplayer" mode where you fight other players either randomly or in graded tournaments. A "create your boxer" page and a training page, where you increase stats, level up your boxer, unlock perks and stances, etc. head movement, stepping forwards/backwards, and variables which are managed (strategies) during the fight
#Android mma manager plus#
A top down boxing game driven by basic AI (move near the opponent, throw 4-5 basic punches, circle) PLUS some moves which are driven by the player stats, e.g. Okay so, to lay out the main concept (a couple of terrible images attached below):
#Android mma manager free#
PLEASE feel free to steal this idea in its entirety because the world needs a good boxing sim. Do you create a heavy slugger or a light jabber, do you focus on knocking your opponents out early or outlasting them? etc.īy no means are any of these ideas wholly original or incredibly difficult to come up with. As its not live fighting you just watch the fight it should be easier to produce multiplayer optionsĭ) fun gameplay with lots of customisation. The concepts I'm laying out could be done in a few weeks by a competent team, released in alpha on Steam and could attract a tonne of attentionī) money making - there is as said a large market but this would attract great Kickstarter attention and there is the opportunity to charge for additional unlocks as per belowĬ) offers engaging multiplayer with little coding. In this thread I'm going to talk about some ideas for an indie led top-down boxing management game which would be:Ī) affordable, easy to produce in Unity. I have seen Youtube videos asking for one for example, various forums and the target market includes websites like, virtually every amateur MMA/boxing gym and forum in the world. There is a HUGE gap in the market for a boxing management game. Okay, well there have been boxing management games, but the last decent ones were made in the 90s and since then boxing games have all focussed on graphics, playing as fighters, competitive console play e.g.